No arms stop early
|
500
|
24
|
48
|
6
|
6
|
6
|
6
|
Uncappedc
|
3411
|
82
|
0
|
0
|
500
|
24
|
48
|
6
|
6
|
6
|
6
|
7
|
3411
|
82
|
0
|
0
|
500
|
24
|
48
|
6
|
6
|
6
|
6
|
6
|
3000
|
83
|
-411
|
1
|
500
|
24
|
48
|
6
|
6
|
6
|
6
|
5
|
2500
|
89
|
-911
|
7
|
One arm is dropped after each Activity Stage
|
500
|
24
|
48
|
6
|
5
|
4
|
3
|
Uncappedc
|
3133
|
75
|
0
|
0
|
500
|
24
|
48
|
6
|
5
|
4
|
3
|
7
|
3133
|
75
|
0
|
0
|
500
|
24
|
48
|
6
|
5
|
4
|
3
|
6
|
3000
|
75
|
-133
|
0
|
500
|
24
|
48
|
6
|
5
|
4
|
3
|
5
|
2500
|
80
|
-633
|
5
|
Dropped to 2 arms after Activity Stage I
|
500
|
24
|
48
|
6
|
2
|
2
|
2
|
Uncappedc
|
2738
|
66
|
0
|
0
|
500
|
24
|
48
|
6
|
2
|
2
|
2
|
7c
|
2738
|
66
|
0
|
0
|
500
|
24
|
48
|
6
|
2
|
2
|
2
|
6
|
2738
|
66
|
0
|
0
|
500
|
24
|
48
|
6
|
2
|
2
|
2
|
5
|
2500
|
66
|
-162
|
0
|
Dropped to 2 arms after Activity Stage II
|
500
|
24
|
48
|
6
|
6
|
2
|
2
|
Uncappedc
|
2983
|
72
|
0
|
0
|
500
|
24
|
48
|
6
|
6
|
2
|
2
|
7c
|
2983
|
72
|
0
|
0
|
500
|
24
|
48
|
6
|
6
|
2
|
2
|
6
|
2983
|
72
|
0
|
0
|
500
|
24
|
48
|
6
|
6
|
2
|
2
|
5
|
2500
|
75
|
-483
|
3
|
One arm dropped after each Activity Stage & survival is longer
|
500
|
24
|
60
|
6
|
5
|
4
|
3
|
Uncapped
|
3397
|
82
|
0
|
0
|
500
|
24
|
60
|
6
|
5
|
4
|
3
|
7c
|
3397
|
82
|
0
|
0
|
500
|
24
|
60
|
6
|
5
|
4
|
3
|
6
|
3000
|
83
|
-397
|
1
|
500
|
24
|
60
|
6
|
5
|
4
|
3
|
5
|
2500
|
91
|
897
|
91
|
One arm is dropped after each Activity Stage & accrual is slower
|
350
|
24
|
48
|
6
|
5
|
4
|
3
|
Uncapped
|
2702
|
93
|
0
|
0
|
350
|
24
|
48
|
6
|
5
|
4
|
3
|
7
|
2450
|
94
|
-252
|
1
|
350
|
24
|
48
|
6
|
5
|
4
|
3
|
6
|
2100
|
101
|
-602
|
8
|
350
|
24
|
48
|
6
|
5
|
4
|
3
|
5a
|
n/a
|
n/a
|
n/a
|
n/a
|