Skip to main content

Table 4 Measures used in the study

From: Study protocol for a randomised controlled trial to evaluate the effectiveness of a serious game targeting interpersonal emotion regulation in early adolescents

Measure

Assessment tool

Timepoint

 

Pre-test

In-game

Post-test

IER

Vignettes with hypothetical iER situations

x

 

x

ER

Emotion Regulation of Others and Self scale (EROS; 42)

x

 

x

Emotional competence

Emotional Skills and Competence Questionnaire (ESCQ; 44)

x

 

x

IER strategies

In-game option patterns

 

x

 

Gaming experience

Self-developed questions

x

  

Gender

Inventar zur Erfassung des Geschlechtsrollen-Selbstkonzepts im Jugendalter (GRI-JUG; 46)

x

  

Acceptability

Game User Experience Satisfaction scale (GUESS-18; 45). In-game measures (drop-outs, time)

 

x

x