Measure | Assessment tool | Timepoint | ||
---|---|---|---|---|
 | Pre-test | In-game | Post-test | |
IER | Vignettes with hypothetical iER situations | x | Â | x |
ER | Emotion Regulation of Others and Self scale (EROS; 42) | x | Â | x |
Emotional competence | Emotional Skills and Competence Questionnaire (ESCQ; 44) | x | Â | x |
IER strategies | In-game option patterns | Â | x | Â |
Gaming experience | Self-developed questions | x | Â | Â |
Gender | Inventar zur Erfassung des Geschlechtsrollen-Selbstkonzepts im Jugendalter (GRI-JUG; 46) | x | Â | Â |
Acceptability | Game User Experience Satisfaction scale (GUESS-18; 45). In-game measures (drop-outs, time) | Â | x | x |