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Table 1 Description of domains reproduced from the validated Theoretical Domains Framework [48]

From: Hematologists’ barriers and enablers to screening and recruiting patients to a chimeric antigen receptor (CAR) T cell therapy trial: a theory-informed interview study

Domain

Description

Knowledge

An awareness of the existence of something (including knowledge of condition/scientific rationale)

Skills

An ability or proficiency acquired through practice

Social/professional role and identity

A coherent set of behaviors and displayed personal qualities of an individual in a social or work setting

Beliefs about capabilities

Acceptance of the truth, reality or validity about an ability, talent, or facility that a person can put to constructive use

Optimism

The confidence that things will happen for the best or that desired goals will be attained

Beliefs about consequences

Acceptances of the truth, reality, or validity about outcomes of a behavior in a given situation

Reinforcement

Increasing the probability of a response by arranging a depending relationship, or contingency, between the response and a given stimulus

Intentions

A conscious decision to perform a behavior or a resolve to act in a certain way

Goals

Mental representations of outcomes or end states that an individual wants to achieve

Memory, attention, and decision processes

The ability to retain information, focus selectively on aspects of the environment, and choose between two or more alternatives

Environmental context and resources

Any circumstance of a person’s situation or environment that discourages or encourages the development of skills and abilities, independence, social competence, and adaptive behavior

Social influences

Those interpersonal processes that can cause individuals to change their thoughts, feelings or behaviors

Emotion

A complex reaction pattern, involving experiential, behavioral, and physiological elements, by which the individual attempts to deal with a personally significant matter or event

Behavioral regulation

Anything aimed at managing or changing objectively observed or measured actions

Nature of behavior*

Direct experience/past behavior including routine, automatic, or habitual behavior

  1. *From the initial set of 12 domains included in the TDF [47]