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Table 3 Short description of the video games for the cognitive control condition

From: Effects of multidomain versus single-domain training on executive control and memory in older adults: study protocol for a randomized controlled trial

Game name

Trained function

Description

Hangman

Lexical access

The player guesses a word by suggesting letters within a certain number of guesses

Grammar

Lexical access

The player chooses the correct spelling of a word within three possibilities

Definitions

Semantics and lexical access

The player chooses the correct word according to a given definition

Word search

Lexical access

The player identifies words hidden in a grid filled with letters

Crossword

Semantics and lexical access

The player constructs words by solving clues

Synonyms and antonyms

Semantics and lexical access

The player produces a word with a similar or opposite meaning of a given word

Trivia quiz

Crystalized knowledge

The player answers to questions of general knowledge