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Table 1 Short description of the video games for the cognitive intervention

From: Effects of multidomain versus single-domain training on executive control and memory in older adults: study protocol for a randomized controlled trial

Game name

Trained function

Description

Train of Thought

Divided attention

The player directs trains to their matching station

Assist Ants

Divided attention

The player prevents collisions by placing obstacles in their paths

Trouble Brewing

Divided attention

The player simultaneously serves orders to different customers

Playing Koi

Divided attention

The player keeps track of which fish has already been fed, in a square of randomly appearing fishes

Memory Serves

Working memory and divided attention

The player matches different pieces of luggage to their corresponding owners

Disillusion

Flexibility

The game consists of matching tiles with different shapes, colors, or symbols

Ebb and Flow

Flexibility

The player swipes in the direction to which the leaves are moving or pointing

Master Piece

Spatial reasoning

The player reorientates a shape so that it fills a hollow section

Speed Pack

Visualization

The player has to fit the last item into an already filled suitcase

Highway Hazards

Information processing

The player dodges obstacles in a race through a virtual desert