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Fig. 3 | Trials

Fig. 3

From: Personalized upper limb training combined with anodal-tDCS for sensorimotor recovery in spastic hemiparesis: study protocol for a randomized controlled trial

Fig. 3

Jintronix virtual reality (VR) games used in the intervention. a Fish Frenzy game requires the player to trace a three-dimensional (3D) trajectory by moving a fish on the screen in different shapes. b Kitchen Cleanup game requires forward reaching towards kitchen cutlery and returning them to shelves and drawers. c Garden Grab game requires lateral reaching while planting seeds, harvesting and transferring tomatoes to baskets. d Catch, Carry, Drop game requires bilateral coordination while catching apples, carrying and dropping them into a container

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