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Fig. 3 | Trials

Fig. 3

From: Does motivation matter in upper-limb rehabilitation after stroke? ArmeoSenso-Reward: study protocol for a randomized controlled trial

Fig. 3

a ArmeoSenso-Reward: “METEORS” therapy game. The hand of the virtual arm is used to catch the falling meteors before they crash onto the planet. If caught, the meteor explodes and a score appears. If missed, the planet gets damaged (note the impact crater). The current score (= PUNKTE) is displayed on the upper left (white font color) and compared to the patient’ all-time record (= REKORD; red font color, upper left). The green bar on the upper right indicates resting time. If completely black, the patient has to rest for 4 s before new meteors are spawned. During rest, the bar fills with green. The yellow bar on the left indicates how much playtime is left in the ongoing round (maximum 150 s). b Control game. The virtual hand is a green decagon that can be used to touch the pill-shaped, single-colored targets dropping in from the top of the screen, which then disappear with a delay of 1 s without producing a score. The green bar on the upper right fills up whenever the patient assumes the resting position

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