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Table 1 Examples of apps for self-training of experimental group

From: Rehab-let: touchscreen tablet for self-training impaired dexterity post stroke: study protocol for a pilot randomized controlled trial

Name of app, developer, link Screenshot Description and aim
Dexteria BinaryLabs, Inc. http://goo.gl/b6rGE Each finger needs to touch colored shapes in a timely manner/trace letters/pinch crabs walking on the screen. Encourages finger dexterity and isolation of movements, and provides a performance report. It was developed specifically for training fine motor skills, but not purposefully for stroke
FastTouch Pedro Riera http://goo.gl/6yfZlq Finger tapping as many times as possible in a pre-fixed time period. Encourages speed of movement and can be performed with one or more fingers
Scribble Kid Mile 26 Studios http://goo.gl/OdwDce Tracing and drawing on the tablet with fingers or with a stylus. Encourages accuracy and qualitative movement of the hand
Fruit Ninja Halfbrick Studios http://goo.gl/TkaAS Cutting (swiping) fruit that appear in different locations on the screen, in increased frequency while avoiding other shapes. Encourages eye-hand coordination, reaction time and accuracy. Recommend to play "Arcade" mode within a time frame